Chapter 14 opens with a conversation between Colonel Graff and Admiral Chamrajnagar. They discuss how they plan to educate and prepare Ender for his role in saving the world. They don't agree on everything, but they both know that Ender is the key to saving the world. They plan to let Ender use a simulator for himself, and discuss how to "unlock his inner greatness."
Then, we delve into Ender's point of view. We first learn that he dislikes the setup of Eros from the moment he steps foot on the planet. The planet's floors sloped downward, and the rooms were too wide for the height. The lack of gravity made him uneasy. Ender was not able to make friends. The leaders of command school intentionally isolated him so that he would focus on his studies more than his social life. Because of this, he learned quickly and well. His favorite part of command school was the simulator which was the equivalent to the battle room in battle school. Teachers and students trained him in its use, and he immediately enjoyed it. He started at the tactical level, controlling a single fighter, but then moved on to controlling more and more ships. By the end, he had a whole fleet. At the beginning, the computer simulated games were easy, but by the end of Ender's first year at battle school, he had mastered all fifteen levels of the game. After he said something about it to Graff, everything changed. Ender met his new companion, teacher, and above all else, enemy. Mazer Rackham was the only person in the universe equipped to teach Ender the skill and ruthlessness needed to end the buggers once and for all. Mazer Rackham taught Ender the valuable lesson of never turing your back on your enemy that first day. He had beaten an unsuspecting Ender without even trying. Ender finally had someone who he could respect intellectually. From that point on, Ender was either with Mazer or alone. They looked through old battle videos together, including the clips from Mazer Packham's own battle. Mazer Rackham describes how he used relativity to stay young and healthy to teach Ender. He also tells ender how they do have an advantage over the buggers in their unique and individual intelligence. Ender learns that he has to attack the heart of the buggers, their queen, if he wants to have a chance of winning. The queen controls and directs all of the buggers. Without her, they had no idea what to do. Eventually, Ender gets his own group of squad leaders. The group consists of all of his most trusted and proficient friends from battle school. He trains with them and enters into battles with them every day and they learn to trust one another. They follow all of his directions, even if they may not make sense at the time because they trust his decisions. As his leadership over them grows, their friendship weakens. They soon have two battles a day and are pushed to a breaking point. Petra snaps and cannot perform the way she did before, and Ender regrets his decisions that made her go over the edge. Each battle was harder, and Ender suffers many health problems because of this. The school leaders decide to give him a few days' rest before his final battle. The last battle was a trick designed by Colonel Graff, among others. The goal was like any other, to give ender control a group of ships and win the battle. Little did Ender know that he had been fighting real buggers all along. Each battle was real, and the last battle, his final test, was to defeat the buggers once and for all. He used the Dr. Device to hit the bugger's home planet and kill the heart of all of the buggers. In the end of the chapter, Ender is very upset with himself and his teachers. He killed an entire species, and his teachers didn't tell him that we was going to do so.
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